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- Faculty Coordinator of Diversity, Equity, and Inclusion
- Digital technologies
- Identity and inclusion
- Games and learning
- Virtual worlds
- Information design
- CLA Dean's Office and Journalism & Media Communication
- Ph.D., Communication, Annenberg School for Communication
Dr. Martey received her Doctorate from the Annenberg School for Communication at the University of Pennsylvania, from which she also holds a Masters of Science in Economics. Dr. Martey's research focuses on identity and social interaction in online contexts, from virtual worlds and multiplayer games (MMOs), to Facebook and online information-seeking, including for employment and health information. She examines ways that identities emerge in such spaces, including gender, racial, and sexual identities. She also studies information design and meaning-making, especially in the context of online visual information and digital technologies.
She is currently working on an interdisciplinary team with computer science and psychology scholars to develop a mini-game that examines decision-making in online cybersecurity contexts. She is also part of a team of communication scholars and computer scientists examining misinformation in social media during the pandemic. Past projects include a federally funded study examining communication and behavior in custom-built games in Second Life and in World of Warcraft and a project designing and experimentally examining features of an educational game that trains people to minimize reliance on cognitive biases when dealing with incomplete information, and a separate project from the same funders developing an online tool to support complex, collaborative decision-making.
Dr. Martey teaches several graduate courses on theories of digital technologies, digital data collection methods, and information design. She also teaches undergraduate courses in digital technologies, multiculturalism, and the department capstone.
Martey, R.M. (2023). Media matters: A practitioner’s guide to representing perspectives, identities, and diversity, 2nd edition [Booklet]. Fort Collins, CO: Department of Journalism and Media Communication, Colorado State University.
Martey, R.M. (2023). Identity. In M.J.P. Wolf and B. Perron (Eds.), The Routledge companion to video game studies, 2nd edition. Routledge.
Martey, R.M. (2022). The Sims 4. In D. Arsenault, K. Boudreau, B. Perron and M.J.P. Wolf (Eds.), Fifty key video games. Routledge.
Banks, J. & Martey, R.M. (2018). Coping with [r]evolution in online games: Vulnerability and resilience responses to perceived risk in MMO game expansions. Journal of Broadcasting & Electronic Media, 62, 269-286. doi: 10.1080/08838151.2018.1451852
Martey, R.M., Shaw, A., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Saulnier, T., & Strzalkowski, T. (2017). Testing the power of game lessons: The effects of art and narrative on reducing cognitive bias. International Journal of Communication, 17, 1635-1660.
Martey, R.M., Stromer-Galley, J., Shaw, A. McKernan, B. Saulnier, T., McLaren, E., Rhodes, M., Folkestad, J., Taylor, S., Kenski, K., Clegg, B., & Strzalkowski, T. (2017). Balancing play and formal learning in the design of serious games. Games & Culture, 12, 269-291. doi: 10.1177/1555412016674809.
Banks, J., & Martey, R.M. (2016). Put on your game face: Designing researcher presence in studies of virtual worlds. Journal of Virtual Worlds Research, 9(1). [no pagination]. doi: 10.4101/ jvwr.v9i1.7180
Shaw, A., Kenski, K., Stromer-Galley, J., Martey, R.M., Clegg, B., Lewis, J., Folkestad, J. & Strzalkowski, T. (2016). Serious efforts at bias reduction: The effects of digital games and avatar customization on three cognitive biases. Journal of Media Psychology,. doi: 10.1027/1864-1105/a000174.
McKernan, B., Martey, R.M., Stromer-Galley, J., Kenski, K., & Folkestad, J. (2015). We don’t need no stinkin’ badges: The impact of reward features and feeling rewarded in educational games. Computers in Human Behavior, 45, 299–306. doi:10.1016/j.chb.2014.12.028.
Martey, R.M., Stromer-Galley, J. Consalvo, M., Wu, J., Banks, J., & Strzalkowski, T. (2015). Communicating age in Second Life: The contributions of textual and visual factors. New Media & Society, 17, 41-61.
Clegg, B. A., Martey, R.M., Stromer-Galley, J., Kenski, K., Saulnier, T., Folkestad, J. E., McLaren, E., Shaw, A., Lewis, J. E., Patterson, J. D., & Strzalkowski, T. (2014). Game-based training to mitigate three forms of cognitive bias. Proceedings of Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), 14180, 1-12.
Martey, R.M., Stromer-Galley, J., Banks, J., Wu, J., & Consalvo, M. (2014) The strategic female: gender-switching and player behavior in online games. Information, Communication & Society, 17, 286-300.