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Journalism and media communication master’s student Kevin Shiflett defends his thesis “Misbehavior in virtual worlds: Breaking the rules for social benefit.”

Kevin’s project examines the behavior of players of a steampunk mystery game in the virtual world Second Life and identifies ways that cheating and misbehavior can sometimes contribute to a well-functioning online team. He uses observational and ethnographic methods to identify how breaking the rules isn’t always a bad thing.

ABSTRACT
This thesis uses Gidden’s (1984) Structuration Theory as a guiding framework for examining the causes and consequences of misbehavior in virtual worlds. Misbehavior is clearly delineated from more commonly studied cheating behaviors to examine the possibility that certain unintended behaviors (those that break coded rules, semiotic rules, and emerging social norms) may be productive and even beneficial behaviors for social groups in online spaces. Data was gathered at a private island within Second Life as part of the larger SCRIBE project. Therefore, this thesis conducted a secondary analysis of qualitative data and found that participants were primarily able to misbehave by transgressing boundaries created by structures of domination, legitimation, and signification if the group identity of detective trainees was salient over the individual identities of the quest group present. Such findings are consistent with the social identity model of deindividuation effects (Lea & Spears, 1991). Further findings are discussed in detail using supporting literature and theory.

When

03/15/2019    
10:00 am - 11:00 am

Where

Clark C256
CSU Clark Building, Fort Collins, CO, 80523

Event Type